Arcore

The 5 Biggest AR Trends In 2019

Augmented Reality has become a massive part of our everyday lives, from playing games such as Pokémon Go to interacting on social media with Instagram and Snapchat filters. In this blog we’ll look to the future and discuss the biggest trends in 2019 in the augmented reality space. Mobile AR The mobile AR market is large and will continue to expand in 2019. The fact that hundreds of millions of people own a smartphone of some kind means that there are hundreds of millions of people already with AR ready devices.

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Architecture and AR

When people think about augmented reality, most think about Pokemon Go or Snapchat . AR has various uses though; visualisation and marketing are just a couple of different ways AR can improve various industries around the world, the architecture industry is no different. Augmented Reality or AR consists of digital objects that integrate and interact with the real world. An example of an augmented reality technology is a recent project by Pocket Sized Hands, Follingsby Max AR.

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Reality Recap: Highlights from Google, Facebook and Microsoft's Tech Conferences

Google I/O - AR Core Improvements The big announcement that we are excited about is the Cloud Anchor Capability. Now we can share digital/augmented workspaces with others. Essentially this paves the way for shared AR experiences. You can tag items in your surroundings sharing these tags with friends and thanks to this new ability you will be able to redecorate your home together, explore an augmented museum together or even play tic-tac-toe.

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Google launches ARCore 1.0, but what is ARCore?

The Mobile World Congress this year had a number of cool announcements including the new Samsung S9 and S9+, Huawei unveiled their 5G chip allowing for even faster mobile internet but the most exciting reveal, or launch in fact, was Google's launching ARCore 1.0. What is it? The ARCore is a brand new augmented reality SDK for Android from Google. It provides developers the tools to create augmented reality apps and publish them to the Google Play store.

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Achieving 6 Degrees of Freedom on Mobile VR Using ARCore

One of the main limiting factors that mobile VR faces in its current state is the lack of positional tracking that the experiences have. 3 Degrees of Freedom (3DoF) is as far as these applications go, and whilst it is amazing to be able to have this on a mobile, the next iteration blows it out the water. 6 Degrees of Freedom (6DoF) is what really separates mobile and desktop VR, it provides users with a less motion sickening and far more immersive platform to consume VR.

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